If you see that the font characters you want to use are highlighted each one in their own box properly, then just press Save and the sprites will get saved to the folder where you had the spritesheet. Open Shoebox, and just drag the font spritesheet to the "Extract Sprites" box like this:Īnd you should get a window confirming the sprite extraction, like this one: While you may skip this step if you already got your font as separate sprites, that is pretty unlikely to be the case, so. You will have to also have the template file where you want it to be (in this case it would be in the font folder since there is where it will be loaded) and rename it accordingly. In my case, I'll create a Diddy Kong Racing font for MUGEN (using a ripped spritesheet by RadSpyro) and test it using MUGEN interface (which here will be the default one): So I find f in the data folder and replace "f" and "f" in it with "f", which will be the font filename I will use from now on. This is a quick guidethat will cover how to create fonts for MUGEN 1.1 made by TheArcadeStriker.ĭownload and install Shoebox (and install Adobe AIR if you don't have it since the program needs it), have a folder ready for your font sprites/spritesheet and find something where you can test the font.
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